Selection, corners, and color
Adjust the capture region, vertex rounding, right-click back-out, and the color HUD.
Adjust the selection
- Drag inside a selection to move a rectangle, custom size, fixed polygon, or closed freeform region as a whole.
- Rectangles have 8 handles. After clicking inside to select the frame, arrows or WASD move 1px. Shift + arrows resize. With no frame selected and the color HUD visible, the same keys nudge the sample point.
- With no annotation tool active, dragging outside clears the old selection and starts a new one.
- Double-click an idle selection to copy and finish. Middle-click pins immediately and finishes. The global pin shortcut also pins the current selection instead of reading the clipboard.
- Toolbar Save writes a file and does not close the capture UI.
- Right-click backs out in order: deselect tool → clear selection → exit capture.
- Esc leaves a local edit first, otherwise cancels the capture.
Adjust rounded corners
- With no annotation tool, scroll inside a rectangle, fixed polygon, or closed pen path to round all vertices.
- With a tool selected, scrolling inside the selection changes that tool’s parameter instead.
- Hover a vertex hotspot and the wheel always rounds only that point.
- Scrolling capture, free path, and an unclosed pen path do not accept selection rounding. Circle frames have no corners either.
#2D6BFF45 · 107 · 255p(x,y) · current display origin
Color HUD
While capturing, the color HUD follows the cursor with a magnified pixel, crosshair, RGB, HEX, and current-display coordinates p(x,y).
- Press C to copy the HEX value
- Press CC within 500ms to copy RGB
- A green check appears after a successful copy
The color HUD shows a 15×15 zoom, RGB, HEX, and display coordinates p(x,y). The normal wheel is not captured, so it still rounds corners. Shift + wheel only changes crosshair brightness. Re-edit on a pin hides the HUD by default; press Alt (Option on macOS) to toggle it.